Ben Sullivan - Arcade Machines

My aim for the FMP project was to create a set of arcade machines in Maya, using Photoshop as a primary software for creating textures that would feature on each model.

Being a game developer interest me because of the challenges that you will face during collaborative projects with ways to overcome those problems that don’t consume project time. I also feel that being able to effectively work in teams on a time based project can always be a great achievement as you can show your work to the public which it can show the viewers your individual skills and knowledge during the project.