Level 3 Games Development at Cambridge Regional College firmly places
students on their first steps into the games indsutry. Learners will
gain experience with multiple tools, software and processes in order
to learn how to design, develop and publish their very own games.
Year 1, UAL L3 Diploma
UCAS Points - Pass (36) Merit (60) Distinction (84)
The first year of the course introduces a wide range of skills to establish students' understanding of the games development industry. This year is split into two pathways; Art and Tech. Art students will benefit from a range of traditional and digital tools and processes, whereas the tech side will learn much more about programming in C# and create a library of game experiences using our main engine, Unity. Students are able to select the pathway most relevant to them and both sides of the course are developed to enable students to create a far stronger portfolio of work for University interviews and beyond.
Year 2, UAL L3 Extended Diploma
UCAS Points - Pass (72) Merit (120) Distinction (168)
As students progress onto Year 2 they will be encouraged to focus on a discipline of their choice and develop their skills even further. They will develop their own professional portfolio, consider career options and progression routes, improve their specialist skills and look to release games through our very own games company, Rizing Games.
In addition to this, students will have the opportunity to showcase their games to the public as well as industry professionals from around the area. With approximately 18% of the UKs game industry here in Cambridge, we are well situated to allow students to network with professionals and get the most out of their time here at Cambridge Regional College. Over the past few years we have been incredibly fortunate to be supported by, and work alongside, companies such as BAFTA, UKIE, ARM, Jagex, Sony, Ninja Theory, Frontier, Conscious Comms, FXP and more.
We run a variety of trips both national and international and explore museums, galleries, and cities to find inspiration and research for current projects, students will get the chance to visit a range of games expos such as EGX, EGX Rezzed and Comic Con in order to test new and unreleased titles but most importantly we run trips for students to network with industry professionals, showcase their own games and attend conferences to deepend their understanding of the industry.